It can be found under the Productivity Power Tools category. Most Power Commands are enabled by default. Below is a list of the commands included in Power Commands for Visual Studio Format document on save Enables formatting of tabs, spaces and other characters in a document to be saved.
Disabled by default. Remove and Sort Usings on save Removes unused using statements and sorts the remaining using statements in the C document being saved. Clear All Panes Adds a button on the toolbar of the Output window that enables the user to clear all output panes at once.
Copy Path Enables the file path of solutions, projects, folders and projects items to be copied from Solution Explorer via right-click menu.
Email CodeSnippet Creates an email with the currently selected text. Available via right-click menu in the source code editor. Insert Guid Attribute Adds a Guid attribute to the selected class via right-click menu when the current selection is in class scope. Show All Files Shows the hidden files in all projects displayed in Solution Explorer when the solution node is selected.
It enhances the Show All Files button, which would otherwise show the hidden files in the selected project node. Undo Close Reopens a closed document, returning the cursor to its last position. Recently closed documents can be reopened through the Edit menu and clicking Undo Close or by using the Ctrl Shift Z shortcut. Double-clicking any document in the list will reopen it. Collapse Projects Collapses a project or projects in the Solution Explorer starting from the root selected node.
This option resides in three different places on the Solution Explorer: Solution, Solution folders and Project nodes respectively. When pasting a class, it is renamed to avoid a compilation error.
Unity3D is an entirely different, and possibly more peculiar beast. It's a great tool, and the editor is feature rich, but it's source control compatibility is weak to say the least. I don't know if this is through necessity, or the marketing people at Unity have pressed the developers to make it as complicated as possible in order to sell their. January 09, As a Unity3D developer you'll eventually find yourself wanting to delete the PlayerPrefs for a particular project on a regular basis.
I've been recently using PlayerPrefs to store player settings like FOV, mouse sensitivity and acceleration, and I wanted to make sure that my code will run on a freshly installed machine as well as my development box.
If you click the link above , you'll see that all PlayerPrefs are stored in the registry - for a Windows machine at least. So, instead of writing some delete-later code to run PlayerPrefs.
DeleteAll , you can just create a simple registry file that you can click on whenever you want to clean up your machine. All you need to do is prefix the registry key of your project with a dash - , and run the file. Below is a sample file for Windows 8. I appreciate that you are trying to help, but it's growing frustrating to wait a day at a time just to repeat myself. All of the questions you just asked are already clearly answered in the opening post.
Client Microsoft. Common Microsoft. I have tried closing and re-opening VS many times, including at different steps in the process. For me, the problem simply went away on its own the error just stopped appearing , so I assume something else triggered a cache rebuild in my case. The content you requested has been removed. Ask a question. Quick access. Search related threads. Remove From My Forums. Answered by:. Archived Forums T-U. Enterprise Download Visual Studio for Mac.
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