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How to Move the King in Chess The king is the most important piece, but is one of the weakest. Bishops work well together because they cover up each other's weaknesses. Knights are also the only pieces that can move over other pieces. How To Move The Pawn In Chess Pawns are unusual because they move and capture in different ways: they move forward but capture diagonally.

How To Promote A Pawn In Chess Pawns have another special ability and that is that if a pawn reaches the other side of the board it can become any other chess piece called promotion excluding a king or pawn, for that matter. However, in order to castle, the following conditions must be met: it must be that king's very first move it must be that rook's very first move there cannot be any pieces between the king and rook to move the king may not be in check or pass through check Notice that when you castle one direction the king is closer to the side of the board.

Step 4. Step 5. There are only three ways a king can get out of check: move out of the way though he cannot castle! There are 5 reasons why a chess game may end in a draw: The position reaches a stalemate where it is one player's turn to move, but his king is NOT in check and yet he does not have another legal move: With the move Qc7, black is not threatened and can't move.

The players may simply agree to a draw and stop playing There are not enough pieces on the board to force a checkmate example: a king and a bishop vs. Study Basic Chess Strategies There are four simple things that every chess player should know: Protect Your King Get your king to the corner of the board where he is usually safer.

Don't Give Pieces Away Don't carelessly lose your pieces! A pawn is worth 1 A knight is worth 3 A bishop is worth 3 A rook is worth 5 A queen is worth 9 The king is infinitely valuable At the end of the game, these points don't mean anything—it is simply a system you can use to make decisions while playing, helping you know when to capture, exchange, or make other moves. Practice By Playing Lots Of Games The most important thing you can do to get better at chess is to play lots of chess!

How To Play Chess Variants While most people play standard chess rules, some people like to play chess with changes to the rules. Each variant has its own rules: Chess : In Chess Fischer Random , the initial position of the pieces is set at random. Pawns keep their normal initial position but the rest of the pieces are arranged randomly. King Of The Hill : In this format, the goal is to get your king to the center of the board or "top of the hill.

When one player captures a piece from the opponent, this piece will become available to his or her teammate. For example: If I play as White and my teammate, who is Black, takes a white knight from her opponent, in my turn I will have a knight that I can put on any free square on my board. I can do so in any of my future turns. Crazyhouse: This is a very exciting format since it allows you to use the pieces you take from your opponent.

That is, if I play as White and I take a black pawn from my opponent, that pawn will turn into a white pawn that I can put on the board as part of my army. Enjoy chess with these amazing chess variants. Touch-move - If a player touches one of their own pieces they must move that piece as long as it is a legal move.

If a player touches an opponent's piece, they must capture that piece. Clocks and Timers - Most tournaments use timers to regulate the time spent on each game, not on each move. Each player gets the same amount of time to use for their entire game and can decide how to spend that time.

Once a player makes a move they then touch a button or hit a lever to start the opponent's clock. If a player runs out of time and the opponent calls the time, then the player who ran out of time loses the game unless the opponent does not have enough pieces to checkmate, in which case it is a draw. To improve you need to do three things: Play lots of chess — Just keep playing!

Play as much as possible. You should learn from each game — those you win and those you lose. Study with chess lessons — If you really want to improve quickly then you should do some online chess lessons. You can find online chess lessons here.

Have fun — Don't get discouraged if you don't win all of your games right away. Everyone loses — even world champions. As long as you continue to have fun and learn from the games you lose then you can enjoy chess forever!

Which Color Starts In Chess? Can A Pawn Move Backwards? When Was Chess Invented? The Longest Chess Games in History article. Open Games — your Way to start! For White If Black plays not e5 but something else… If you have the white pieces and start with 1. For Black If you have the black pieces and your opponent plays first move e4, try to set up the Italian position as Black.

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Necessary Necessary. Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. In other words, you cannot move a piece through or to a square already occupied by one of your pieces—with the exception of your knights.

They may move over any other piece but may not end a move on a square already occupied by one of your pieces. With the exception of the pawn , you can capture pieces only with a "normal" move. For example, rooks can capture only with vertical or horizontal moves.

You cannot move over a piece to capture another one. If your piece "hits" another piece during its movement, it stops, captures the piece, and stays on that square. The knight is the only exception to this, as it takes a piece only when it ends a move by landing on that piece's square.

Begin with White. White always makes the first move, and the players alternate after that. For players of equal ability, there is a slight advantage to going first. Each turn consists of one player moving one piece. They cannot skip a turn simply because they don't know where to move. If a player has no legal moves and is not in check, the game is a stalemate see below. The only exception to the "move one piece" rule is called "castling," which allows a player to move two pieces at once in a specific pattern to protect the king.

See below for more on castling. Watch out for stalemate. A game can end in a tie "draw". Stalemate occurs when neither king is in check and the next player to move has no legal move available.

If you are in an advantageous position, you would want to avoid stalemate. The opposite is true if you are in a weak position and would love to force a draw. Stalemate typically may occur when there are only a few pieces left such as pawns blocked by other pawns, and kings that can't move without putting themselves in check. Remember that you can never put yourself in check. Thus, if it's your turn to move and your only available move would put your king in check, the game is over, and a stalemate is declared.

Stalemate does not occur if either king is currently in check. Part 3. Move pawns one space forward. That is usually all they can do, so they're not very useful. However, in certain circumstances, they become quite effective: If your pawn gets all the way to the first rank for White or eighth rank for Black , you can '"promote"' the pawn to any piece other than the king or pawn.

That means that a pawn that has advanced very far along its file becomes quite powerful. Players typically promote to a queen but may promote to another piece to avoid stalemate or use the knight's move promoting to a piece other than the queen is called "underpromotion".

In its very first move, a pawn may but does not have to move two spaces forward instead of one. A pawn can capture a piece that is diagonally one square in front of it. It cannot capture an otherwise adjacent piece. En passant , or "capture in passing", can occur when the opponent moves their pawn two spaces ahead to avoid moving into your pawn's capture position forward-diagonally adjacent.

If this happens, only on your very next turn you can move your pawn diagonally into the space they skipped and take that pawn anyway. Move rooks an unlimited number of spaces vertically or horizontally. Rooks move in straight lines forward, backward, or sideways. They can cross as many vacant squares as they want but must stop if they come to another piece or, of course, the edge of the board.

If an enemy piece is in the way, the rook must stop before the piece or capture it. If it's your own piece, it must stop before it comes to that square. Move knights in an "L"-shape. Knights have the most distinctive movement in the game: they "hop" three times, first two spaces in one direction and then one space in a perpendicular direction, or first one space in any direction and then two spaces perpendicularly.

They capture a piece only by finishing their move on a square occupied by an enemy piece. They cannot finish on a square already occupied by a piece of their own color. Move bishops any number of spaces diagonally. Bishops can move in four directions: diagonally right or left either forward or backward.

This means a bishop always stays on the same color squares. For example, if it begins on a light square, there is no way for a bishop ever to get onto a dark square.

Bishops cannot hop over pieces. If there is a piece in the way, the bishop must either stop or if it's an opponent's piece capture it.

Move the queen in a straight line in any direction and any number of spaces. She can move forward, backward, sideways, and diagonally as many vacant spaces as she wants. This makes her your most powerful piece. A queen cannot move in the knight's L-shaped pattern.

A queen cannot move over pieces. She must complete her move either by stopping before coming to another piece or by capturing that piece. Move the king in any direction one space at a time. Kings can move one space forward, backward, sideways, or diagonally. The only exception is called castling, whereby a king and one of the rooks switch positions to help defend the king. In order to castle: Neither the king nor the rook can have moved at any point in the game thus far.

Place the board between the two players. The square in the lower right-hand corner should be a light-colored square. If it's not, rotate the board. An easy way to remember this rule is the phrase "white on right. Some chess boards have letters across the top and bottom, denoting the ranks, which are the rows that go from side to side across the chessboard.

These boards will also have numbers going up and down the sides of the board to identify the rows that go from top to bottom, called the files. Many different types of chess pieces have been used throughout history and different parts of the world. Some variations include Chaturanga, played in ancient India, and Shogi played in Japan. Chess pieces have represented a wide range of characters, from wise advisors to animals to warriors.

The European style of chess, which is most common today, includes pieces that reflect Medieval culture. From the Smithsonian Institution: "Originally conceived of as a field of battle, the symbolic meaning of the game changed as it gained popularity in Europe, and the pieces became stand-ins for a royal court instead of an army.

Thus, the original chessmen, known as counselor, infantry, cavalry, elephants, and chariots, became the queen, pawn, knight, bishop, and rook, respectively. If you are setting up a contemporary chess board, you will need to have 16 pieces of each color.

While white and black are standard, there are many variations with colors and styles. Every chess set includes all of these pieces, even if they are fashioned in a different style. Before setting up your pieces, spend a few minutes identifying the pieces in your particular set. Put the rooks, which in most sets look like small towers, in the four corner squares of the board. If your board has ranks and files labeled, place the white rooks on the corners of the first rank and the black rooks on the corners of the eighth rank.



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