Ever since the launch of the PS2, a myriad of racing titles have made their way to video-game retail shelves across North America. For any game developer looking to join the already crowded market, this means one of two things: either come up with something really special, or bow out gracefully while you still can.
Among other things, Midnight Club II features solid visuals as well as fast and furious racing action for solo play or online multiplayer mayhem. And while the game is far from perfect, Rockstar has once again come up with a winner.
The game features an Arcade Mode as well as a two-player split screen mode. But, as with most racing games these days, the real meat and potatoes of the game lies within the Career Mode. Here you'll race from checkpoint to checkpoint through the city streets of Los Angeles, Paris, and Tokyo against a host of slick and slippery competitors. You'll start out with one car and by winning races you'll unlock other boulevard beasts of both the four-wheel and two'wheel variety uh, that's motorcycles, folks.
With a never-ending combination of fearless foes including end-level bosses and changing weather factors wait'll ya dig that fog , the challenge factor remains quite high; so to gain the upper hand, plan on investing a serious portion of your time in pursuit of shortcuts, hidden alleyways, side streets, and underground ramps.
As you progress, you'll also earn an assortment of newfound abilities such as nitrous, turbo boosts, wheelies and the like. As you could have probably guessed, control is strictly of the arcade variety, so physics freaks need not apply. Hey, considering the fact that the majority of your ride consists of flying around in excess of mph in busy traffic, this is a good thing indeed. For those of you who have a broadband connection dial-up is not supported , and the PS2 network adapter, you're in for quite a treat.
The game supports up to eight simultaneous players for online racing thrills like you've never seen before. Combine this with a race editor that allows you to reconfigure checkpoints for your own customized races, and what we have here is a game with replay value that flies over a ramp and off the charts.
On the whole, the graphics in the game are very good. However as with most games, certain areas are stronger than others. On the plus side, the racing environments are crisp and colorful with a rather generous amount of detail. Unfortunately, as compared to other PS2 racers, the car models themselves appear to be constructed with a relatively low number of polygons and sport a minimal amount of detail. Overall, the frame rate is fairly smooth and remains solid throughout most of your venture.
For the most part, the sound effects come off somewhat generic sounding, including the obligatory engine noises and tire screeching. You'll also hear a good dose of assorted yelps from your opponents as you make your mad dash to the next checkpoint. The music offers a mixed bad of hip-hop and techno selections that, depending on your taste, you'll probably either love or hate. Midnight Club II will probably never quite reach the same level of mass appeal as the highly successful Gran Turismo series.
But the way I see it, it does deserve a permanent place in your PS2 library for two reasons. It features super-fast high-octane racing action and it delivers an online experience unlike any other racer before it. Trust me, illegal street racing has never been this much fun! Rockstar screwed up royally this time-- the title's all wrong. I usually prefer my racing to be of the simulation variety rather than wacky arcade-style, but Midnight Club 2 is so much fun, my inner sim-driving geek sits down and shuts up.
As in the original, the object is to climb the ranks by challenging drivers, winning intense races, and earning faster cars. There are also cool special moves to unlock--and motorcycles. The cycles are quick but hard to handle, and they're a favorite target in multiplayer games, as a little nudge will send you head-over-heels into oncoming traffic. Once the player defeats Phil, Vanessa will challenge them again. After defeating all racers and tournaments in San Diego, the player is introduced to Vince, a mechanic from Detroit.
Oscar mentions that the player has been building a reputation as a skilled racer, and that there are some big time races in Atlanta that the player may be interested in. He tells the player to go to the shipping company to make the trip. The player arrives in a rather nice looking garage in Atlanta called 'Apone Team Racing'. The owner, Apone, introduces himself, but is distracted by his most prized procession: a gold painted Chevrolet Impala that he customized and is constantly tinkering with.
In Atlanta, the player is challenged by three racers. After defeating all racers and tournaments in Atlanta, Apone mentions that there are more races going on in Detroit and that he thinks it's a good idea for the player to check it out.
The player arrives in Detroit and sees a familiar face, Vince. Remembering him, he welcomes the player to town and his shop. Some returning faces from Atlanta come to Detroit, including Roy and Angel, who are plot-affected racers but they are never seen or mentioned.
The player races them a couple of times, as well as the car clubs. Early in the player's Detroit career, a tournament is held and a Chevrolet Fleetline as Oscar describes it 'Just the car to win in Detroit!
Well, that's the million-dollar question every Midnight Club fan wants to know. Midnight Club has been dormant since However, the series could find life on mobile. It's a massive deal, and one that will presumably lead different Take-Two Interactive series coming to mobile. There are total 7 types of cars in Midnight Club 3 PC game.
Every type of car is owned by a specific club in the city. And they invite the player to race with them. When you win every race in a town then you are promoted to the next level or city. Need For Speed ProStreet is another racing game that you may like to download.
The gameplay of Midnight Club 3 PC game contains 5 types of races. This includes ordered race, circuit, Unordered and Autocross races. All these types of races have their own attributes and they all need to be completed to progress in the game.
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