Starfall 1000 games


















Thunder Rock. Joker's Kingdom. Related News. Battle Of Rome. Streak Of Luck. Loki And Thor Brotherhood. Galacnica Xmas. Twin Fruits Of Santa. Westpoint Casino. Slots Ninja Casino. Vasy Casino. MrRex Casino. Reload Casino. Video Slots Pamplona. Bells on Fire. Volatile Vikings. Wheel of Fortune. The Lovely Outlaws. Video Poker 25 line Aces and Faces. Deuces Wild. As a child, Stephen had difficulty learning to read due to dyslexia.

He wanted to create a website with untimed, multisensory interactive games that allow children to see, hear, and touch as they learn. Privacy Contact. Brought to you by Zac the Rat. All rights reserved. I couldn't really come up with an appropriate name so I just made one up and named it Starfall Current Version is - Version 0.

I am releasing it incomplete just in case I decide to stop making the mod. Which is 1 of 2 the top reactor techs using Argon gas - They prefer big ships. Very painpul for expansion but when this thing gets going, it's very explosive in population. They were what was left of over from the battlebots of the Shakturi. After the war they grouped up together and formed a new way to survive.

But they dont accomplish much. The point of this mod is to give the player options in how to play depending on their playstyle. I made a new reactor which will use a lot of Helium to make and will use Helium as it's fuel source. Top speed currently at around This makes expansion slower and makes empires stronger by the time you start meeting them. There are many different weapons with differing speeds, ranges and rate of fire.

Either Focus on Offence, Defense or play balanced There are 3 different types of planetary defenses focussing on Accuracy, Damage or Balanced approach There are 3 different types of Shipboard Marines which again focus on Attack, Defense or Balanced approach Again more choices to play with.

Defense, Offence, Balanced and for Planetary Defense you can choose Accuracy There are 2 types of autocannon 1 the original 2 one that fires very rapidly every. Not impossible but hard. There are 4 types of engines with 1 of them having very high cruise thrust speed There are 4 types of hyperdrives with differences in 1 Quick Hyperjumps 2 secs 2 Energy efficient jump drives 3 High speed 4 Balance of the top 3 There are 4 types of shields which differ in varing amounts in Shield strengths and recharge rate Research Labs This is the original with 3 consecutive wonders.

So the first one to research these pretty much gets all 3 wonders. Now you have to focus on one and you can't get all 3. There are 4 types of research lab branches with it's own wonder. But there seems to be a bug where this does not occur within the same system. I don't see th Strike Force in the game. Nebulium Which will produce these components Zudrinium Which will produce these components All of the components that I've added now incorporate the new resources that I've added.

These one just pop up at populated planets and are basically random. Some of them you can only get from trading with other empires. It's possible that other empires could overtake you if you don't have some of these resources. The idea was to add to the econony of the galaxy. Drawbacks - planets are limited to 6 resources. When a planet reaches 6, the first 6 is all you get. Later resources that are more important will not appear.

I've tested and seen the Ancient Guardians fall way behind because they couldn't build the Gerax Hyperdrive. They are produced by the population as your tech level goes up. Post : 1. Some cool ideas, but there's not much choice involved in the late game research; you just keep researching what you already have. Fighter bays are cool, but should maybe be a difference on a per-race level. I'll check it out. Post : 2. Downloading to test Post : 3. I could add a lot more but I'm worried about the cap on how many components you could have.

The Extended mod already added quite a few components so I'm left with 31 components. So far this mod has 17 so that leaves me with 14 left. I still have to do the rest of the weapon tree so I'm kinda saving those just in case I come out short.

If after I complete the weapon tree and there's room for more components then I could always branch out some of the tech trees. I would be better if Erik increased the cap on the components then technically anyone could mod this thing to whatver level you like.

Post : 4. Uploaded to version 0. Post : 5. Post : 6. The only thing that looks jarring to me at first glance is using the Quarian portrait for Delphids; I think most people around here can recognize a Quarian.

Post : 7. Updated to ver 0. Post : 8. I like the improvements Post : 9. I'm getting an unhandled exception error. Other mods work fine. I'll try and get a screenie next time I try playing Starfall. Post : Im using 1. If not I think I might know what it is but more likely it's the new fixed that was added with the new update Edit this I just got the same error as you did.

Should be fixed now. This is a nice mod that adds some new variety. I only got to mid game on extreme with one of the new races so I can't help you with much feedback.

AI population was dismal though. I'll play another game shortly and hopefully be more useful. Im testing on normal setting with all 47 empires. Just running in full-auto mode to see how each race match up against each other.

I guess exteme is a bit too much with the way population growth is right now. I suggest switching to normal with the boost to the AI military and cash flow right now extreme would be difficult. At extreme I think your cash flow is crippled by the game. That's the only difference. I made it this way because I knew eventually I'd be adding things like techs, resources, wonders or facilities that will boost pop growth so I wanted to keep it low at the beginning. Also with the tech tree so big, I didn't want the player to max out population by the time they start researching tech Still looking for feedback though since there are so many changes.

Well I'm currently early in a game playing Egora. Couple things: Egora are listed as rodent family assume Mech. Hated by everyone I like this.



0コメント

  • 1000 / 1000